
Whatever it is, the way you tell your story online can make all the difference.
I helped with programming, art and debugging in the early stages. Art means the vfx of petting the cat. When petting the cat the designers wanted sparks and death metal happening to make the actin intense, so I thought of having a particle system on top of it to occur whenever the cat is being pet. Then I got help from another programmer who's experienced knt eh vfx graph show me how to beef up the intensity the faster the object goes. It was fun but a bit much in retrospect, so it was changed to change the background rather than the hand movement.
Programming was movement for a crouch button that has the player toggle when crouched. Also collaborate with another programmer on an audio manager.